Friday 5 July 2013

Personal LEGO Work

As a big LEGO fan, I had a lot fun doing these in my spare time. All characters have a basic animation rig so I can pose them. High res renders from Maya then touched up in Photoshop.





Random Illustrator work.


Iphone style glass buttons.

Avatar done in a popular style I saw on the web.

Icons from the LEGO Chima range to denote the animal tribes.

2D Spongebob Squarepants (and Patrick)

I've been doing some Illustrator tutorials and found a nice one on how to ink Spongebob. :)
(note the orginal sketch is not mine, I inked this in Illustrator and coloured it in photoshop)

Fast and Furious Showdown : Props

This was for a multiformat game released on Steam, Nintendo Wii U, Nintendo 3DS, Playstation 3 and Xbox 360.  Relatively low poly in game weapons.






Fast and Furious : Rio Track

The Rio level from the game was based on the Fast and Furious 5 film section where they steal a bank vault and tow it around Rio with two Dodge Chargers. I created all road and terrain surfaces for this vertical slice level.
 



Fast and Furious Showdown : Peru Level

This is work I did for a level that started out loosely based on Peru, but later down the line got a name change. O_o

Again I was responsible for all road and terrain surfaces.





Fast and Furious Showdown : Moscow Track

The Moscow level which is both the first and last level in Fast and Furious Showdown. I was responsible for all road and terrain (icluding barriers and walls etc).